Natural disasters significantly impact society, affecting communities emotionally, socially, and economically, especially the younger generation.
This AI-integrated exercise bridges the gap between traditional learning and modern technology, providing students with a well-rounded approach to research, content creation, and digital literacy.
By engaging with AI tools, they will develop essential skills applicable in various academic and professional settings.
“Fragments of Us” is a participatory theatre project born from the urgent intersections of climate change, migration, and the emotional landscapes they leave behind. It invites a group of young people who have lived through environmental disasters such as the DANA storms in Valencia, alongside migrant youth facing the compounded challenges of displacement, to co-create a performance rooted deeply in their lived experiences.
Building on the fundamental human instinct to tell stories through speech, gesture, memory, and improvisation, the project begins with a radical premise: that emotional truth must be the architecture of the performance. Rather than shaping stories to fit a pre-designed theatrical structure, we will allow the structure to emerge organically from the participants’ emotional realities.
Through a carefully designed series of storytelling workshops, emotional mapping exercises, and theatrical improvisation labs, participants will reframe their memories into collective scenes, movements, and voices. Together, we will explore how feelings become actions, how fragmented memories can generate dramatic power, and how unheard narratives can be transformed into communal acts of presence, resistance, and healing.
The ultimate goal is to create a powerful, emotionally charged theatre piece that resonates deeply with audiences and develop a replicable, participant-driven methodology—Emotional Emergence Theatre—for future projects engaging vulnerable or displaced communities.
“Fragments of Us” is not only a theatre performance. It is a living Human archive of emotion, resilience, and transformation — a new way of making theatre with, by, and for those whose stories most need to be heard.
Three artistic labs deliver the final replicable Virtual Interactive Emotional Emergence Theatre methodology, a Podcast, and a Game to offer a critical and reflective view on social, political, or historical issues.
The training captures the essence of shared presence, silent conversations, and mutual support. It reflects how collective experiences shape our emotional and social well-being, emphasising the importance of connection, understanding, and togetherness in fostering resilience.
BRICKme, where we empower educators, facilitators, and professionals through innovative workshops and resources. Our offerings are designed to build resilience, foster innovation, and promote co-creation. Whether you’re looking to enhance your skills in design thinking, explore personal transformation, or adopt Agile methodologies, BRICKme provides the tools and experiences to support your journey.
BRICKme is an innovative platform that enhances education and professional development through tailored workshops and resources. It focuses on building resilience, fostering innovation, and promoting co-creation across diverse sectors
This workshop aims to cultivate a new culture for cross- generational collaboration by enhancing social competencies through transmedia bridges
This workshop employs a design thinking approach suitable for educational and cultural heritage institutions. Its goal is to develop creativity and add value to library activities
is an intensive three-day workshop focused on personal transformation. It guides participants through interactive dynamics to explore their inner journey and understand their systems
This training integrates methodologies from the Agile world, including SCRUM, KANBAN, design thinking, LEGO® SERIOUS PLAY®, non- violent communication, and the Hero’s Journey to help participants learn from emerging futures
An Agile workshop where participants engage in 20 different Agile dynamics, including effective Liberating Structures, to understand and apply Agile methodologies to any project or team
BRICKme focus on creativity, collaboration, and systemic impact reflects its dedication to enabling participants to achieve personal and professional growth while driving meaningful change in their communities. It looks to inspire and empower individuals, organizations, and communities by providing innovative tools, workshops, and resources that unlock creativity, foster systemic thinking, and drive transformative change. It implements transformative education and professional development, fostering a culture of collaboration, innovation, and lifelong learning to address the complex challenges of the future.”
Provide innovative tools and methodologies, such as LEGO® SERIOUS PLAY®, Design Thinking, and Agile, to foster creativity, problem-solving, and collaboration
Develop workshops and resources tailored for educators, professionals, and facilitators to enhance competencies in diverse fields
Equip participants with frameworks like System Thinking and Liberating Structures to address complex challenges in educational and organizational environments
Foster co-creation and collaboration across generations, sectors, and cultures to inspire shared learning and innovative solutions
Foster co-creation and collaboration across generations, sectors, and cultures to inspire shared learning and innovative solutions
We organize a series of workshops specifically designed for teachers, facilitators and mentors (both practitioners and academics) within the Erasmus+ KA1 Staff Mobility Program.
Workshops last for five days (plus two days for travel, all together seven days).
One of the main goals of these workshops is to cover subjects which are normally not covered in any curricula and provide participants a chance to gain first hand experience.
A bridge between traditional and digital cultural education. Game On! aims to improve children’s education by blending digital and traditional programmes, promoting efficiency and cultural transition. One of the main goals of these workshops is to cover subjects which are normally not covered in any curricula and provide participants a chance to gain first hand experience.
Overall goal of the project is to achieve Knowledge Triangle, digital integration, opening up education, entrepreneurship and soft skills within the collaboration of large stakeholder map in the tourism sector.
How can museums and galleries reach young audiences, and make them embrace empathy? Change museum's way of working, disturb their business, as usual, have them interact with audiences – make the young visitors part of their collections. Train the trainer.
The main aim of the CRAYON’s project is to motivate HEI students and recent graduates, and to stimulate their social entrepreneurship, creativity, innovation and transversal skills.
Overall goal of the project is to organize a series of training and in-service training activities in order to develop user-centred new library services based on smart ICT.
More at Pac4Skills website